|Visible Cloaks / Reassemblage|
|Add Date:||2017-02-22|| ||Pull Date:||2017-04-26|| ||Charts:||RPM/Electronica, Classical/Experimental|
|Week Ending:||23 Apr||16 Apr||9 Apr||12 Mar||5 Mar||26 Feb|
Futuristic video game soundtrack. Synths, glass, water, and woodwinds create the sonic equivalent of a rainbow refracted through a prism. Something of an anti-vaporwave release. The sound is pretty uniform across—this is really meant for front-to-back play.|
Related: Mark McGuire, Oneohtrix Point Never, James Ferraro
1. (3:21) Screen—Sparkling synths and gushing water.
2. (3:23) * Valve (ft. Miyako Coda)—Frantic. Initial vocal fragments, woodwinds, with a misty drone base.
3. (3:36) Bloodstream—Playful, with something like a xylophone. Then shifts to a more somber drone structure.
4. (3:40) * Terrazzo (ft. Motion Graphics)—Bright, glowing synths and strings.
5. (2:47) Wintergreen—Calm, cosmic, with some bleeps and bloops.
6. (3:28) * Circle—Angelic voices, woodwinds and flurried strings.
7. (5:37) * Mask—Steady chimes, water sounds, bird calls. Finishes in a vaguely R&B style (at least vocally).
8. (5:04) * Mimesis—Staggered, calm, shifts multiple times.
9. (0:37) Skyscraper—Fast tapping against glass.
10. (3:43) * Neume (ft. Matt Carlson)—Dense, gorgeous, with some vocal distortions. Like organ music underwater.
11. (5:26) Place—Cheerful, childlike.